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TOXlCITY

51 Movie Reviews w/ Response

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shoddy sprite animation, predictable, wholly unimpressive.

why is this on the front page?

storytellerYT responds:

how are you doing today

you've taken me back to 2005

it takes a special skill to do that

h2o0tterART responds:

Shaddup (high school hell hah)... and thanks!

lmao this stupid shit still holds up

if you never made this i never would've made the tribute series. watched it just now again for old time's sake. still absolutely fucking hilarious. i think the first one is a bit funnier just for how fucking terrible it is in all aspects (and the kfc bucket slowly descending for him to catch) but this one's obviously technically better. a lot of kills are somewhat clever (as clever as this sort of humor is) and overall it's consistently fucking hysterical.

watching it makes me want to make a tribute 3 for shits and giggles.

nggangsterpimp responds:

lmfao thank you man I still need to make more shit ass movies again someday. fucking seriously.

This is garbage.

There's virtually no content.

But lucky for you, you picked Clock Day. You know what you're doing. 5'd.

i'm just really glad that this exists

yurgenburgen responds:

This is a remarkable coincidence because I am uploading a sequel literally right now

serviceable

immediate bonus points for the subject material. for the most part it was drawn well enough, but there were times when things felt kinda empty (one object on screen, white background). you could have synced the video better with the song in certain parts (e.g. "atari sega nerd", the genesis should have popped in as he said "sega".)

words in music videos are kind of a no-no. it's kinda like the rule in writing, "show, don't tell". when you write out "angry" and "nerd" it seems kinda lazy.

your perspectives were also off. the most eye grabbing scene i can think of is at 1:40. when he kicks the cartridge, it looks like his leg is sideways. this is mainly because of the shape of his foot.

but overall, knit picking aside, you did a good job. your actual errors were primarily in perspective. i can tell you worked hard on this.

Enpax responds:

Thank you for the critique and positive words. I'll keep what you said about perspective in mind while working on my next animation.

thank you

there's not really anything more that needs to be said

keep fighting the good fight

well hello there. long time no see, i'm toxicdevil93 but i got a name change and also got un-review banned.

so let's see what you've put together here.

well. first complaint is it's too short. like, literally 5 and a half seconds.

secondly, it's incredibly stiff. it's an interesting enough idea to have each jebus from the series kill each other in succession, but when characters get shot, the effect is more along the lines of a domino falling over than an actual fall. i mean if i shot someone with a desert eagle, i doubt they'd slam into the floor and then stick to it like concrete. add a bit of a bounce so it looks like more than a brick getting tossed a ways.

the next jebus dies in a way completely contradictory to the last. he gets shot by a revolver coming from the left side, but rather than getting knocked on his ass and falling to the right, he just kinda tumbles over on the left side. your first death was stiff and kinda choppy but it had a better idea than this one. this just kinda shows you're not certain how people should fall when they get shot. but put it this way, you're definitely not going to fall in a direction facing the person who is shooting you. the victim should be knocked back.

so then jebus #3 gets punched and it's enough force to send him flying to the floor on his ass, but, he somehow has the awareness to flip to his other side for the landing. he should've landed face down but either jebus #4 throws a hell of a haymaker and it sent #3 in a circular motion downward; or he was able to flip on his side despite being knocked off his balance. either way, it doesn't make much sense.

so then #4 gets lobbed onto the screen similar to a brick being thrown onto a piece of concrete while disregarding the laws of physics. when you jump forward, do you stop dead in your tracks upon landing? or do you jump that far without doing any sort of dive? probably not. this could've made sense if you had him diving towards #3, but instead it was more like a stationary brick being tossed while being able to keep completely upright. it doesn't really make sense and it seems like you were just a little lazy to animate him walking over instead.

i have no idea what the hell happened to #4, it was like, he hovered while stroking his beard and then collapsed. i dunno if he was trying to choke himself or what but it didn't make any sense and it happened too fast to really even understand before jebus #5 popped in. his purpose is pretty much just to stand there and shoot out the lights for no reason other than to show the credits.

i mean it's sure as hell better than madness hunt and all but you seem to have a pretty weak understanding of forces and gravity. i think you should try some of these movements yourself before animating them. that way you know people can't jump ridiculous distances without propelling themselves forward and such.

honestly 5/10 seems awfully generous given the length of this. but obviously you were on a time crunch so i won't be terribly harsh.

learn from the mistakes you made in a totally random day. don't get me wrong, you have improved a ton since then, but your sense of reality is still kinda distorted.

keep trying yo

Crazymonkey154 responds:

Thanks for the input, Toxic. It's good to hear from you again. For the first Jebus, I was going to add a bounce, but couldn't think of a good way to do it when his face hits a wall while falling. Fair point on second Jebus. Third Jebus got hit so hard it sent him in a circular motion. Fourth Jebus probably should've been a diving motion, and he was being choked by (invisible) fifth Jebus. I'll definitely keep your points in mind for the future and will for sure submit something longer in the future. I've definitely learned from my mistakes in "A Totally Random Day".

Pretty solid, although you started and ended with your weakest jokes. The rest was pretty great since it applied real world logic, but the creeper jokes are overdone and predictable.

The waterfall gag was the best in my opinion.

MarcyVF responds:

That's very helpful, thanksies!!!

It doesnt even teach you!

This flash is "useless" to NG
Please delete it,
It doesnt tell you how to draw him either
You draw lines and then you just say "shit,this is what it looks like,he isnt hard"
Please Put Actual Effort To Your Flashes

~~~~~~~~~~~~~~~~ToxicDevil93~~~~~~~~~
~~~~~

StagBeetle responds:

this was a joke

i'm gay

Age 26, Male

Gekkoukan

The Expanse

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