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TOXlCITY

156 Movie Reviews

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4 reviews are hidden due to your filters.

serviceable

immediate bonus points for the subject material. for the most part it was drawn well enough, but there were times when things felt kinda empty (one object on screen, white background). you could have synced the video better with the song in certain parts (e.g. "atari sega nerd", the genesis should have popped in as he said "sega".)

words in music videos are kind of a no-no. it's kinda like the rule in writing, "show, don't tell". when you write out "angry" and "nerd" it seems kinda lazy.

your perspectives were also off. the most eye grabbing scene i can think of is at 1:40. when he kicks the cartridge, it looks like his leg is sideways. this is mainly because of the shape of his foot.

but overall, knit picking aside, you did a good job. your actual errors were primarily in perspective. i can tell you worked hard on this.

Enpax responds:

Thank you for the critique and positive words. I'll keep what you said about perspective in mind while working on my next animation.

you did a brilliant job of this

especially considering the short time it's been out, you've put this together rather quickly. and it seems absolutely genuine. I almost thought I was watching some sort of lets play for a second.

thank you

there's not really anything more that needs to be said

keep fighting the good fight

i had to double check if this was a repost on the front page from 2007 or so

thank you for making me feel the nostalgia of being a preteen on this site again.

My god this is fucking great

Short, to the point, hilarious, excellent audio; utterly terrifying and a pretty accurate representation of how everybody felt while watching the Swine Bros' announcement and update videos.

Fantastic.

well hello there. long time no see, i'm toxicdevil93 but i got a name change and also got un-review banned.

so let's see what you've put together here.

well. first complaint is it's too short. like, literally 5 and a half seconds.

secondly, it's incredibly stiff. it's an interesting enough idea to have each jebus from the series kill each other in succession, but when characters get shot, the effect is more along the lines of a domino falling over than an actual fall. i mean if i shot someone with a desert eagle, i doubt they'd slam into the floor and then stick to it like concrete. add a bit of a bounce so it looks like more than a brick getting tossed a ways.

the next jebus dies in a way completely contradictory to the last. he gets shot by a revolver coming from the left side, but rather than getting knocked on his ass and falling to the right, he just kinda tumbles over on the left side. your first death was stiff and kinda choppy but it had a better idea than this one. this just kinda shows you're not certain how people should fall when they get shot. but put it this way, you're definitely not going to fall in a direction facing the person who is shooting you. the victim should be knocked back.

so then jebus #3 gets punched and it's enough force to send him flying to the floor on his ass, but, he somehow has the awareness to flip to his other side for the landing. he should've landed face down but either jebus #4 throws a hell of a haymaker and it sent #3 in a circular motion downward; or he was able to flip on his side despite being knocked off his balance. either way, it doesn't make much sense.

so then #4 gets lobbed onto the screen similar to a brick being thrown onto a piece of concrete while disregarding the laws of physics. when you jump forward, do you stop dead in your tracks upon landing? or do you jump that far without doing any sort of dive? probably not. this could've made sense if you had him diving towards #3, but instead it was more like a stationary brick being tossed while being able to keep completely upright. it doesn't really make sense and it seems like you were just a little lazy to animate him walking over instead.

i have no idea what the hell happened to #4, it was like, he hovered while stroking his beard and then collapsed. i dunno if he was trying to choke himself or what but it didn't make any sense and it happened too fast to really even understand before jebus #5 popped in. his purpose is pretty much just to stand there and shoot out the lights for no reason other than to show the credits.

i mean it's sure as hell better than madness hunt and all but you seem to have a pretty weak understanding of forces and gravity. i think you should try some of these movements yourself before animating them. that way you know people can't jump ridiculous distances without propelling themselves forward and such.

honestly 5/10 seems awfully generous given the length of this. but obviously you were on a time crunch so i won't be terribly harsh.

learn from the mistakes you made in a totally random day. don't get me wrong, you have improved a ton since then, but your sense of reality is still kinda distorted.

keep trying yo

Crazymonkey154 responds:

Thanks for the input, Toxic. It's good to hear from you again. For the first Jebus, I was going to add a bounce, but couldn't think of a good way to do it when his face hits a wall while falling. Fair point on second Jebus. Third Jebus got hit so hard it sent him in a circular motion. Fourth Jebus probably should've been a diving motion, and he was being choked by (invisible) fifth Jebus. I'll definitely keep your points in mind for the future and will for sure submit something longer in the future. I've definitely learned from my mistakes in "A Totally Random Day".

Pretty solid, although you started and ended with your weakest jokes. The rest was pretty great since it applied real world logic, but the creeper jokes are overdone and predictable.

The waterfall gag was the best in my opinion.

MarcyVF responds:

That's very helpful, thanksies!!!

Absolutely terrible.

This isn't even animation, nothing seems like it's moving. This is just static images appearing in a butchered slideshow-esque presentation.

I can't even review this. Next time, make their eyes blink, make them characters more creative than colored circles, give them personalities of some sort, at least tween the animation. Do SOMETHING!

0 stars. Terrible, how it even passed is beyond me.

Well, that was interesting.

I'm not judging the story, because it's personally not my cup of tea (luckily you balanced out the sappy romance story with some sort of humor- this was pretty funny overall.) But for what it was, it wasn't bad. For one I'm impressed by all the water effects. I've never seen that kind of thing implemented in flash, or at least properly. That was a nice touch. But your animations for the characters themselves, well, in short they're lazy. If you must tween everything (which looks awkward because at times the characters' shoulders dislocate), at least add some easing to them. Movements seemed a little robotic, and lipsyncing also seemed a bit unnatural.

But it seems your goal was to create a story, not necessarily a masterpiece of animation. You've succeeded in that, at the very least.

Voice acting, well, everyone did a fairly good job, however the last guy who spoke- his voice was very quiet, and hard to understand. Should've turned that up a tad bit louder.

Keep it up, but try to polish the way your characters move a bit. Also try to refrain from reusing animations. Overall, not bad, but could be better.

Utterly terrible. I won't even go into the whole "why in God's name are you animating Madness" thing because clearly you aren't going to stop based solely on your age and user icon.

Well, first and foremost you spelled "Coffee" wrong, which in the long run pretty much sums up this whole animation- Lazily slapped together and rushed along (in about 40-50 minutes tops.) Much like your decision not to check how to properly spell "coffe" after your computer put red underlining underneath it; as it's "good enough" as is. But, I digress.

Title aside, the initial criticism I have is simply that the animation is choppy. Your character acts as if he has Parkinson's; his body spastically jitters all around and his feet move statically. Nothing looks fluid, or human-like. Don't animate in 12FPS with Madness, it makes everything move a lot slower than a more widely preferred FPS (33 is the norm.)

Once the character spazzes his way to the coffee table and the 1337 agent teleports through the door (another big no-no, use a mask and animate him walking through the door, even if you don't know how to mask properly (See YK-Blaze's tutorials for that), there are workarounds such as making a layer above the character to cover up their entrance. This is just lazy on your part and there is no excuse for it.) to push him and cause his coffee to spill indefinitely. Do not use movie clips for animations that should be finished in a mere 5 frames. This could have been acceptable if you had animated a puddle of coffee expanding as it poured out- but alas, you did not.

The main character gets pissed, and using Auditor-like powers, spawns himself a sledgehammer. Let's disregard the choppy animation, and notice the characters face; his facial expression is moving around, clearly showing that is not a part of the sprite itself. To stop your onion skin-checking eyeball-dragging irritation, try grouping the facial details with the head itself, works like a charm just like any movieclip/graphic, only you can edit it as you go along without ruining previous scenes. (Control + G to group)

There's not much to say about the kill itself. It's a pretty bad sign when your tribute to a series dedicated to mindless slaughter's weakest point (I say that loosely because it's all pretty awful) is the killing itself. The hammer swings down, not a drop of blood squirts from the body despite there being blood on the walls, and rather than falling back into the doorway from whence he came, he fell to his right. Not to mention that the kill itself lasted a mere 5 frames or so, tops.

In conclusion, I feel like I just made more of an effort in writing out this review than what you put into animating this flash. Hoping the next thing you submit is substantially better- or at least longer than 10 seconds.

i'm gay

Age 26, Male

Gekkoukan

The Expanse

Joined on 7/23/07

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